Battlesector Baal
Heavy framing, illuminated metal, and a cinematic battlefield backdrop used as interface architecture.
Self-taught 2D digital artist and UI designer with two decades crafting interfaces, logos, and digital artifacts for games and apps. The through-line is tactile work with story in it: rust, brass, paper, grit, and enough atmosphere to make a screen feel lived in.
The work leans toward digital objects that feel physical: metal edges, age, dust, theatre, and the kind of detail that suggests history before interaction even begins.
I'm a self-taught, predominantly 2D digital artist with two decades of experience creating user interfaces for games and applications. My specialty is digital artifacts with a weathered, rustic aesthetic: the kind of objects you'd find in a post-apocalyptic landscape, a country barn, or an abandoned warehouse. Basically, stuff that looks like you'd need a tetanus shot if you touched it.
Over those years I've been lucky to work with amazing indie studios on projects ranging from small apps to adaptations from the Fighting Fantasy franchise, and super-secret projects for the likes of UFC and Disney/ABC.
Melbourne-based. Worldwide reach.
A mix of game UI, app work, logos, and personal pieces. The featured panels below set the tone; the gallery opens the rest.
Heavy framing, illuminated metal, and a cinematic battlefield backdrop used as interface architecture.
Clean arcade energy layered over dramatic perspective, badges, and illustrated character cards.
Brighter palette work without losing depth: layered iconography, route mapping, and staged composition.
Long-term collaborators tend to call out the same things: strong craft, fast iteration, and a mix of art, UI, and playful UX thinking.
Tin Man Games has hired Elroy for a number of projects over the years. He has always delivered artwork to a very high quality and has always been quick to make changes after feedback. As well as all of this he’s a genuinely nice fella’ too.
Elroy has a great mix of art, UI, UX, and playful sensibilities that make him a valuable and delightful team member.
Available for UI design, 2D art, logo design, and animation. Happy to design individual elements to complement existing work, or create an entire suite of digital artifacts for a complete aesthetic.
Best place to start if you want to discuss a commission, freelance work, or a full visual direction.
Ongoing art, process fragments, and a broader sense of the visual language behind the portfolio.
General contact and profile presence for people who prefer the old web instead of the polished one.
Useful if your project lives close to games and you want a contact point inside that ecosystem.