Adam “Elroy” Mazzitelli

Weathered UI
and digital art
with impact.

Self-taught 2D digital artist and UI designer with two decades crafting interfaces, logos, and digital artifacts for games and apps. The through-line is tactile work with story in it: rust, brass, paper, grit, and enough atmosphere to make a screen feel lived in.

20+ Years Designing for games and apps
UI Systems From single pieces to full suites
2D Art Illustration, concepts, assets
Worldwide Based in Melbourne, AU
Battlesector Baal main menu artwork by Elroy
Featured UI directionBlack Lab Games
Drift Runner progress screen artwork by Elroy
Battlesector victory screen artwork by Elroy
Tin Man Games Black Lab Games Road Burn Games QuicKARTING Stile Education Disney / ABC UFC Curmi Universe Creation 101 LocomoJam Tin Man Games Black Lab Games Road Burn Games QuicKARTING Stile Education Disney / ABC UFC Curmi Universe Creation 101 LocomoJam
About

Craft over convention.

The work leans toward digital objects that feel physical: metal edges, age, dust, theatre, and the kind of detail that suggests history before interaction even begins.

I'm a self-taught, predominantly 2D digital artist with two decades of experience creating user interfaces for games and applications. My specialty is digital artifacts with a weathered, rustic aesthetic: the kind of objects you'd find in a post-apocalyptic landscape, a country barn, or an abandoned warehouse. Basically, stuff that looks like you'd need a tetanus shot if you touched it.

Over those years I've been lucky to work with amazing indie studios on projects ranging from small apps to adaptations from the Fighting Fantasy franchise, and super-secret projects for the likes of UFC and Disney/ABC.

Melbourne-based. Worldwide reach.

UI Design Complete interface suites
2D Art Concepts, assets, illustration
Logo Design Titles and visual identity
Animation Motion for interface and media
LocomoJam 2022 visual identity by Elroy
Selected work

Portfolio built from the inside out.

A mix of game UI, app work, logos, and personal pieces. The featured panels below set the tone; the gallery opens the rest.

Battlesector Baal menu design by Elroy
UI designMain menu direction
Game interface

Battlesector Baal

Heavy framing, illuminated metal, and a cinematic battlefield backdrop used as interface architecture.

Black Lab Games
Drift Runner progress screen by Elroy
Progression UICharacter-forward framing
Stylised systems

Drift Runner

Clean arcade energy layered over dramatic perspective, badges, and illustrated character cards.

Road Burn Games
LocomoJam 2022 poster by Elroy
Identity workEvent branding
Logo and art direction

LocomoJam 2022

Brighter palette work without losing depth: layered iconography, route mapping, and staged composition.

LocomoJam
Gallery
Testimonials

What clients say.

Long-term collaborators tend to call out the same things: strong craft, fast iteration, and a mix of art, UI, and playful UX thinking.

Tin Man Games has hired Elroy for a number of projects over the years. He has always delivered artwork to a very high quality and has always been quick to make changes after feedback. As well as all of this he’s a genuinely nice fella’ too.
Neil Rennison
Tin Man Games
Elroy has a great mix of art, UI, UX, and playful sensibilities that make him a valuable and delightful team member.
Christy Dena
Universe Creation 101